Fri, 14 March 2014
In the 76th episode of the Press Row Podcast, host Rich Grisham (@richgrisham) has a one-on-one sit-down with FIFA World Cup Brazil creative director Matt Prior. The two discuss a number of topics surrounding the game as well as the tournament itself – how the team distinguishes World Cup from its annual counterpart, the approach the developers take to best represent the distinct atmosphere that a World Cup represents, the new and returning modes specific to a World Cup video game, the tough decision to eschew the PS4/Xbox One/PC, and much more. It’s a fun conversation that sheds light on how and why the FIFA team designed their World Cup game the way they did.
Send us your feedback! We love to hear from you and can’t wait to read your stuff on the air in a future episode. Do it one of these ways:
1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while you’re there
2) Email the show at PressRowPodcast@gmail.com
Also, the Press Row Podcast is now available on iTunes (https://itunes.apple.com/us/podcast/operation-sports-press-row/id563624090, Stitcher Radio (http://www.stitcher.com/podcast/operation-sports/press-row-podcast) , and the Windows Store, so subscribe to it and rate it too!
Enjoy the show!
Run Time: 52:52