Mon, 22 July 2013
It’s the 32nd Episode of the Press Row Podcast, a mega-sized show where we interview three FIFA 14 developers about this year’s upcoming title on the PS3, 360, and PC. Up first is Lead Gameplay Producer Aaron McHardy, discussing the philosophy of FIFA’s gameplay design process and the way his team put together the features of this year’s game on the pitch. After that are Ultimate Team Creative Director Adam Shaikh and Ultimate Team Designer Tyler Blair talking about the history of Ultimate Team, how and why it’s become such an influential aspect of FIFA in particular and sports games in general, and, naturally, an in-depth look at the additions to Ultimate Team in FIFA 14.
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Enjoy the show!
Run Time: 2:00:32